Heck, some doctrines completely overwrite people’s opposition towards sacrifices, for instance, making those “negative traits” completely irrelevant. The trait system in Cult of the Lamb just exists with no purpose at all. In Grim Nights, traits are a lot simpler but still more impressive with certain villagers being better at different jobs. In RimWorld, you have people that get a mood bonus when they’re awake at night. Some will get faith bonuses when their living quarters get improved… but there is nothing major in the game like in RimWorld where traits actually do matter. These traits affect how well they recover from illness and how they deal with the sacrifice of other followers. You indoctrinate followers that come with different traits. ManagementĪs mentioned in my review, the management systems aren’t great either. I don’t get why the game needs a grid here when everything is sort of 2D and when nothing else in the game works like a grid. Placing 40+ farm tiles took me not only quite a long time but also was nerve-wracking and annoying.Īnd well,… games like Don’t Starve have done it in the past and did an amazing job at letting you place stuff wherever you want. Honestly, I’d love it if there was no grid at all. The movement however isn’t diagonal, so it gets incredibly frustrating when you have to move down by one but it doesn’t move down. When you want to place things, you do so on a square grid but the grid itself is diagonal. You struggle initially with gold or wood or stone but eventually, you get that sorted out once you unlock specific buildings in the research tier.īut then you struggle with the hygiene levels, so you unlock the Janitor job… and then you build up farms because you’re in need of food and stuff.Īnd that’s where I got frustrated a lot of the time. Duh.Īnyway, this post is about just that: What’s wrong with Cult of the Lamb on a more technical level? I’ll break it up into different chapters you can skip ahead if you want to!īase-Building is kinda fun. That’s not something I like to do in reviews but this isn’t a review, so…. In this post, I’ll also draw some comparisons to other games. In the end, I did enjoy my stay in the game but sometimes, I was a bit conflicted about recommending it even though I really wanted to recommend it. Arguably, I omitted parts because of spoilers or because I didn’t want to turn my review into a rant. So, as announced at the end of my last review, I couldn’t get into everything that bothered me with Cult of the Lamb.
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